Rendering update

Light studio is horrible. But on a brighter note I made a discovery (everyone probably knows it but its new to me). When i press 'H' and i get all the bits and peices that make up the model, you can highlight all of the same thing (i.e. all the "glazing systems' or 'columns') and click select. If you then place a material on the object which you selected all of, it asks you if you want to put the material on all of them. The mental ray renders are going good though
Light studio render example
Labels: Friendly Alien
Light Studio

Just making note that light studio is being a bit temper mental, as everytime we try to do anything it crashes, could be because alot of students using it i.e. bbsc 303 and lighting design. Have reduced the model down to one room but still appears to crash everytime we assign the lightstudio renderer.
Our mental ray images on the other hand are bank with great reflections of the blob which has taken the last week to get the materials just right. We created a bitmap material which we added to one surface then duplicated the facade and added another secret layer of reflective and transparent surface to get the mad reflections.
Labels: Friendly Alien, Kunsthaus Graz, materials, Sigma, Team Alien
Webpage problems
My website is all finished (yay!!!) and its all working nicely. One problem I've experienced is that Revit models won't download from the website. When you click open or save it opens up a word document with crazy symbols on it. !
Labels: Friendly Alien
webpage meltdown

I've posted my webpage on the web, but its had a bit of a melt down on a few of the pages. Sam suggested a method whcih would try fix any errors in the page- in dreamweaver-Commands/clean up HTML. Hopefully that will fix it.
For some reason, when I first created my website it wouldn’t work in Microsoft explorer, only in Firefox. I had one of the tutors look at it but couldn't fix it.
Labels: Friendly Alien
Revit licence
Every once and a while the Revit on my computor decides that it wants to be in "demo mode", because my licence has "expired" and everytime i try to register it refuses to remember that i am infact a member. In the beginning I could close it and start it again no prob, but now it refuses to work. I'm thinking of trying to download it again... I had done a very nice mullion type thing for the interior with little void holes up it... However that was before i realized it was still on demo and wouldn't save.... It didn't take that long but I hadn't really got into masses that much before then.
Labels: Friendly Alien
webpage + model update

The model is pretty much done...I've just been working on getting my details onto the building.
I started with making the webpage on photoshop, and slicing the text i wanted to link. The writing was all over the show and several slice lines overlapped each other, which was very difficult to deal with in Dreamweaver.
Hotspots weren't that successful either so I've taken my photoshop document, saved only the intended background and placed it in dreamweaver as a background. This works aright, but I've had a bit of problems with aligning the text over the background, which doesn't turn out the same when you preview it ! I found that putting my text in grids keeps the writing relatively in the right place.
Labels: Friendly Alien
Putting it together

In preparation for the hand in for part A Te Ari and I have put our models together. Initially we tried imported the 3ds model into Revit with out too many issues. The blob needed a tiny bit of rescaling and careful tweaking to get the blog in the right place so that the walls and columns would intersect properly. The revit renders -see image- turned out quite successful so we attempted to import the entire revit model to 3ds. After a few unsuccessful trials we imported just the the Revit model which worked fine.
Labels: Friendly Alien
Silly me...
The “Friendly alien” is taking shape. I’m spending most time on the bottom floor, as that is where the most work is required for my part. I’ve dabbled a bit in the 2nd and 3rd floor and haven’t started on the needle. The 2nd and 3rd floor are very similar, and after much confusion on the placements of a few structural walls compared to the interior photos I have collected, I realize that I have labelled the floors wrong… What I thought was 2nd floor was actually 3rd floor and vice versa… Silly me… Though it wasn’t too much trouble to fix the problem. The Knusthaus in Graz has at least 4 or 5 sets of stairs on each floor, out of these a few are curved so I've spend some time moving the boundary line and stair to match. Sometimes not getting it quite right, but I have learnt quickly to do a tiny bit and check because its hard to see where you’ve gone wrong after you’ve adjusted the entire set of stairs…
Labels: Friendly Alien
Just something ive been wondering...


Te Ari and I (Emma) have scaled our drawings on revit and are working separately off the one we started. Hopefully that means it will be easy to put them together in the end! I've been trying to put some components in like double doors toilets etc. But whenever I try and load a door from either the components library or ones I have downloaded from revitcity it says "The family is not of the correct category" !!! This is rather frustrating. I'll have another look into it....
Images sourced fromA friendly alien : ein Kunsthaus für Graz : Peter Cook/Colin Fournier architects[Herausgeber/editor: Dieter Bogner für die Kunsthaus Graz] Publisher: Ostfidlern-Ruit, Germany : Hatje Cantz, 2004.
We divided the building simply into the blob which Te Ari will be modelling in 3ds Max- shown here in purple and the surrounding linear buildings in and around the blob.
Labels: Friendly Alien
Team: Friendly Alien

Intial renders in 3DS, will attempt a more refind model using nurb curves as demonstrated to us by Matt
Labels: Friendly Alien, Kunsthaus, Sigma