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Monday, May 18, 2009

interior of blob

working on finishing the interior of the blob form and putting in the lights into the hexagonal windows. next step is to to do the wall textures will try using a material rather than modeling each triangular shape.

Will be good to get advice on how to illuminate light holes.

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Monday, May 11, 2009

Blob form integrated into revit model starting to see how building will look however matching up has been a problematic. The blob form appears to float above the ground and intersects into the rest of the building at funny places which arent to clear from floor plans.


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Wednesday, May 6, 2009




Working on the blob form as we call it using studio max. First tried using meshs and draging points out but was never accurate enough. So based on a suggestion by Matt have attempted to familiarise myself with NURBS. This has proved more successful with wire frame demonstrated above left. NURB curves were created in plan from the curves to the top right and then aligned to a plan of the shape. Next step is to try and loft or blend surface of the NURB curves to make the form. Any suggestions for this would be great in the tutorial tomorrow.

Sigma out!





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Tuesday, March 31, 2009

Team: Friendly Alien

Intial renders in 3DS, will attempt a more refind model using nurb curves as demonstrated to us by Matt


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