Voluming Lighting
I've been experimenting with Volume lighting in 3ds max 2009. Using a trial scene I got some good results. I used
this tutotrial to get me started and then edited the settings to get it how I wanted.
To save a lot of time I recommend turning Final Gather and GI off while you're getting the settings right.
The image has 3 lights, and with Final Gather on.

Labels: 3ds Max, andy.r.p, lighting, MAX 2009, MentalRay
Little blue dots...
I having a problem with little blue dots in the final render, anyone else come across something similar or any ideas for fixes? (pics below)
I realise it's not major and I could probably photoshop it out but I'd prefer to get things right from the start.
Cheers.
close up...

whole picture...
update: this website offers some advice but it didn't seem to work for me, might be because they're talking about v-ray.
update: Figured it out... it's a problem with my computer and/or monitor. The blue dots also appear on pictures I rendered yesterday on another computer. Which also probably means that you won't be able to see the blue dots on the pictures above.
Labels: 3ds Max, andy.r.p, MAX 2009, problem, render, rendering
Max Issue
Anyone else come across the following problem...and any ideas on how to solve it?
mental ray has encountered a fatal error and the application will now shutdown. The error is: MEM 0.5 fatal 031008: can't allocate 170125320 bytes.I've looked on a plethora of sites and can't find a solution. It seems to be some sort of memory problem, but different things solve the problem for different people, except none of them solve it for me. I've tried increasing virtual memory, changing the priority for memory, and many other little tweaks to Windows. Also tried stuff in 3ds Max such as changing the BSP, removing materials, various combinations of using and not using GI and Final Gather, and other stuff too.
Any help would be greatly appreciated.
(screen capture below)
update: Currently I'm working on two layers, if I disable one of my layers that has heaps of objects in it the error doesn't occur. So I'm going to try adding other objects to new layers that are specific to various scenes and hopefully I can avert the problem
Labels: 3ds Max, andy.r.p, error, MAX 2009, problem, render
MAX09
Imported our model into MAX2009 yesterday with no problems and did some test renders. Looked into the render optimisastion using GI, FG and AO from the tutorial to see what they do. Could see the differences which is good, hopefully helpful for the final renders.


Labels: Gamma., MAX 2009, Peabody Essex Museum