Light Studio

Just making note that light studio is being a bit temper mental, as everytime we try to do anything it crashes, could be because alot of students using it i.e. bbsc 303 and lighting design. Have reduced the model down to one room but still appears to crash everytime we assign the lightstudio renderer.
Our mental ray images on the other hand are bank with great reflections of the blob which has taken the last week to get the materials just right. We created a bitmap material which we added to one surface then duplicated the facade and added another secret layer of reflective and transparent surface to get the mad reflections.
Labels: Friendly Alien, Kunsthaus Graz, materials, Sigma, Team Alien
Why does lightstudio hate me?
Has anyone figured out how to add bitmaps to materials in LightStudio? Is it possible?
Cheers
Labels: 3ds Max, lightstudio, materials, rendering
Materials update
Well today we applied rough surfaces to throughout the building; from here the plan is to map and create bump surfaces where needed; hopefully get a look at some rough renders soon. Havn't yet checked that the model works in lightstudio but we have faith; mental ray worked fine which was great. We are having a few problems applying mental ray materials to families that we have created with mutliple surface finishes.Labels: 3ds Max, DELTA, DELTA_materials, families, kunstmuseum stuttgart, materials