exterior texture
as per my previous not the exterior texture is working and i was right that the building was viewed too far away to see the rods, they can be seen in the picture below but we might alter the bitmap somewhat to make the colours stand out more, or alter the UVW map to make the rods slightly bigger
Labels: Brandhorst, texture
Kolumba Texture


After having failed miserably on our first replication of the brick facade used on the museum we went about making another module. Talking to a textile design student at Massey, we were instructed to try a method called 'offsetting entities' which involved slicing up the image into fourequal parts and inversing all four quarters, inverting their orientation and effectively mirroring their origanal layout so that all the sides line up. With that done all that's left to do in creating a seem-less texture was tidying up the centre with the stamp tool in Photoshop. Here's our second attempt, works OK but some definite attention needs to brought to the overly decade section and extreme tones that become repetitive on a large scale.
Here's the original file and the manipulated, and some quick render trials in 3DS MAX mental ray renderer using bump maps. Original file taken from souce stated in earlier texture post.

RIGHT: Manipulated

LEFT: Original
Labels: Kolumba Art Museum, material generation, shovelface, texture, tips