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Tuesday, June 2, 2009

getting there with materials





After playing around for a good part of yesterday and last night, finally this morning we've had some success. With the help of mike and matt sol and i have manged to tile and stretch our stain glass texture to the rough dimensions of the 3ds file through lots of play with uv mapping and offsets.

some quick renders showing the headache

the texture itself is a direct copy of what is currently in the museums chapel, hoping to be used as a light map sol and i hope to get some interesting results with volumetric lighting adding to our ideas we are trying to showcase of the building and its day lighting.

hoping all goes well

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Monday, June 1, 2009

textures & renders

ok got the majority of the textures assigned in mental ray and have produced a few images (below) just need to fix the exterior textures, as there not showing up properly at the moment but that could just be due to the fact the view is so far away from the building.

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