getting there with materials



After playing around for a good part of yesterday and last night, finally this morning we've had some success. With the help of mike and matt sol and i have manged to tile and stretch our stain glass texture to the rough dimensions of the 3ds file through lots of play with uv mapping and offsets.
some quick renders showing the headache
the texture itself is a direct copy of what is currently in the museums chapel, hoping to be used as a light map sol and i hope to get some interesting results with volumetric lighting adding to our ideas we are trying to showcase of the building and its day lighting.
hoping all goes well
Labels: Kolumba Art Museum, shovelface, textures, uv mapping



